My final Houdini assignment of Visual Magic.
We were tasked to create a simulation based VFX shot, that included the logo of Visual Magic.
I decided to design a crypt with the shape of the logo that later explodes due to some magic.
In this assignment, I mainly practiced the RBD workflow, pyro simulations and instancing in Solaris.
Credits for the environmental models excluding the main coffine itself goes to Rasmus Bagner.
(Ithris Cemetery by Rasmus Bagner): https://www.fab.com/listings/ee1872f9-1876-4fad-8f1b-b7bf1cd27abd
Render
Progression Breakdown
(Clips are at 2x speed)
Explosion Breakdown