For one of our Houdini assignments, we were tasked with creating a procedural asset.
Since I found growth animations to be satisfying and wanted to explore more organic modelling, I decided to take inspiration from the game Scorn and create a procedural flesh bridge.
While the end result could definitely use some improvements, especially with the spine and texturing, I think it turned out decent enough.
I feel like I only scratched the surface of what's possible in Houdini, and I am more than interested in finding out what I can do more.
Procedural Flesh Bridge Turntable